Could you be a designer? A successful designer needs to see further than what ‘looks pretty’ and delve into function. We explore a mix of design styles and dip our toes in a little further in areas of class interest.

What will be taught?

Students will begin to understand the elements and principals that underline most areas ofdesign and use our new vocabulary to describe familiar designs. From here we look at SCAMPER, a product design process that develops familiarity with concept sketches, noting ideas and refining designs from feedback and evaluation.

This process is reiterated in areas of student interest: logo and graphic design, fashion design, animation, house design or web design.

For more information see programme overview here